
While the designers at Egosoft haven't exactly broken any new ground with the game's plotline, it serves its purpose without resorting to the inclusion of a massive novella to bring you up to speed on game events. Sadly, in today's market of high concept visuals and movie quality effects, that may not be enough. While Egosoft's new X: Beyond the Frontier never aspires to the same heights that Elite did, it manages to come closer to the magic of that title that anything I've seen in the past twenty years. Sadly, despite several near misses (Mantis was too difficult to control, the Privateer series was too linear, and Gametek's Elite sequels made the unbelievably bad mistake of using real space physics) no one was ever to rekindle that same obsession in me that ancient title inspired ¿ until now. As the years went by, I kept hoping that someone would eventually release a title that brought the game's fantastic gameplay elements up to date. Despite the fact that the game boasted only the most basic wire-frame graphics, the title's fantastic mix of trading, combat and exploration made it a personal favorite. When I was 14 years old (relax, it doesn't go on like this for long) I became hideously addicted to a Commodore 64 game called Elite.
